Konrad Tomaszkiewicz said a slower shift to next-generation consoles would help Rebel Wolves, because The Blood of Dawnwalker is already being maintained across four separate builds.
Four builds mean every patch must be tested on Xbox, PlayStation and two PC versions, and he said adding next-gen machines would create two more builds and sharply increase QA and support work.
The studio sees new hardware as affecting visuals more than core design: stronger consoles could enable features such as more animations, but also require new tools, fresh optimization and platform-specific trial and error.
The Blood of Dawnwalker launches on Sept. 3 for current systems, while any sequel could land in the next-console era even as high component costs push up hardware prices and may delay new launches.