Updated
Updated · The Big Lead · Jul 11
Palworld 1.0 Guide Picks 4 Starting Base Sites, Highlighting 8 Ore Nodes
Updated
Updated · The Big Lead · Jul 11

Palworld 1.0 Guide Picks 4 Starting Base Sites, Highlighting 8 Ore Nodes

3 articles · Updated · The Big Lead · Jul 11

Summary

  • Four recommended Palworld 1.0 starting-base locations center on resource access, defense and build space rather than simply staying in the spawn area.
  • Coordinates 156, -397 leads the list because it packs 8 ore nodes, nearby wood and stone, and a single-bridge approach that makes raids easier to defend.
  • Two other resource-focused options are 84, -376 in the autumnal forest for flat land, wood and stone, and 9, -520 in Golden Hills with 7 ore nodes but a tougher trip from spawn.
  • A fourth site at 92, -524 trades some efficiency for a beach setting, offering broad flat terrain with stone nearby and ore reachable through the overlooking Golden Hills.
  • The guide arrives with Palworld 1.0's official launch, aimed at both returning players starting over and newcomers choosing a main base that may last an entire playthrough.

Insights

With Palworld 1.0's new zones, are these classic starting bases already obsolete for endgame players?
Since Palworld 1.0 allows sea construction, are coastal bases now strategically superior to these inland locations?
How do 1.0's refined raid mechanics challenge the defensibility of these top-tier, resource-rich locations?