Carry Weight is the top early stat in Palworld 1.0, with the guide recommending players at least double it quickly because heavy resources like ore fill inventories fast.
Health ranks next for surviving tougher fights, while Stamina merits only limited early investment to ease running and gliding without overcommitting points.
Attack is rated a poor early return because Pals drive most damage, and Work Speed is discouraged since players spend much of their time away from base and can boost it through gear and potions.
Level 43 is the gate for a full respec: players must craft Memory Wiping Medication at an Electric Medicine Workbench using 50 Aquatic Pal Fluids, 50 Bones, 50 Horns and 99 Beautiful Flowers.
Defense cannot be upgraded with stat points in 1.0, leaving gear and bonuses to determine that attribute and narrowing players' meaningful early build choices.