Updated
Updated · digitalfoundry.net · Jun 29
Digital Foundry Says GTA 6 60fps on PS5 Pro Is Unlikely, Citing CPU Limits
Updated
Updated · digitalfoundry.net · Jun 29

Digital Foundry Says GTA 6 60fps on PS5 Pro Is Unlikely, Citing CPU Limits

3 articles · Updated · digitalfoundry.net · Jun 29

Summary

  • Digital Foundry said Grand Theft Auto 6 still looks unlikely to hit 60fps on current-generation consoles, including PS5 Pro, after reassessing newer trailer footage and screenshots.
  • CPU demands drive that view: GTA 6 appears to combine dense city simulation, fast traversal by land, sea and air, and vehicle physics that typically push console simulation-heavy games toward 30fps.
  • PS5 Pro remains the best candidate for a higher frame-rate mode, but its gains are mostly GPU, ray-tracing and PSSR upscaling improvements rather than a major CPU uplift, making 30fps or 40fps more plausible than 60fps.
  • Rockstar's history reinforces the skepticism: GTA 4, GTA 5 and Red Dead Redemption 2 launched at 30fps on consoles, with 60fps arriving only later on newer hardware.
  • Retailer listings mentioning performance modes are inconclusive, and Digital Foundry said the answer will likely remain unclear until Rockstar formally reveals console targets.

Insights

If GTA 6 is capped at 30fps, does the PS5 Pro offer players any meaningful advantage over the base console?
As consoles target 30fps for GTA 6, what kind of hardware will PC gamers need to break the 60fps barrier?
Is GTA 6's 30fps target a creative choice by Rockstar or a hard limit imposed by today's console technology?