Digital Foundry Says GTA 6 60fps on PS5 Pro Is Unlikely, Citing CPU Limits
Updated
Updated · digitalfoundry.net · Jun 29
Digital Foundry Says GTA 6 60fps on PS5 Pro Is Unlikely, Citing CPU Limits
3 articles · Updated · digitalfoundry.net · Jun 29
Summary
Digital Foundry said Grand Theft Auto 6 still looks unlikely to hit 60fps on current-generation consoles, including PS5 Pro, after reassessing newer trailer footage and screenshots.
CPU demands drive that view: GTA 6 appears to combine dense city simulation, fast traversal by land, sea and air, and vehicle physics that typically push console simulation-heavy games toward 30fps.
PS5 Pro remains the best candidate for a higher frame-rate mode, but its gains are mostly GPU, ray-tracing and PSSR upscaling improvements rather than a major CPU uplift, making 30fps or 40fps more plausible than 60fps.
Rockstar's history reinforces the skepticism: GTA 4, GTA 5 and Red Dead Redemption 2 launched at 30fps on consoles, with 60fps arriving only later on newer hardware.
Retailer listings mentioning performance modes are inconclusive, and Digital Foundry said the answer will likely remain unclear until Rockstar formally reveals console targets.