Updated
Updated · Forbes · Jun 27
Bungie Reworks $40 Marathon With PvE Mode After Hundreds of Layoffs, Destiny 2 End
Updated
Updated · Forbes · Jun 27

Bungie Reworks $40 Marathon With PvE Mode After Hundreds of Layoffs, Destiny 2 End

3 articles · Updated · Forbes · Jun 27

Summary

  • Bungie is reshaping Marathon with an experimental self-contained PvE mode and possible PvP-only playlists as the shooter becomes the studio’s main focus after Destiny 2 service ended.
  • Hundreds of layoffs this week cut Bungie roughly in half, wiping out most of the Destiny 2 team and even some Marathon staff, leaving no other greenlit projects to share the load.
  • Under 10,000 nightly Steam players now peak on the game barely three weeks into Season 2, despite a 10-day free trial, onboarding changes, boosted XP and lower-risk modes.
  • The $40 extraction shooter has already struggled through weak launch traction and poor retention, making a full free-to-play pivot or late-added PvE features unlikely to expand the audience by orders of magnitude.
  • Sony has said Marathon has a 'strong foundation,' but the game now faces pressure to justify years of development and cannot realistically replace the role Destiny once played for Bungie.

Insights

After a $765M loss on Bungie, can Sony's gamble on the struggling live-service shooter Marathon still pay off?
Why did Bungie abandon its popular Destiny franchise for a new game that is now fighting for survival?
Will overhauling Marathon with new modes save the game, or is it too late to win back disillusioned players?