Updated
Updated · Mashable · Jun 18
Adventures of Elliot Launches on 4 Platforms as 25-Hour RPG Falls Short of Time-Travel Promise
Updated
Updated · Mashable · Jun 18

Adventures of Elliot Launches on 4 Platforms as 25-Hour RPG Falls Short of Time-Travel Promise

3 articles · Updated · Mashable · Jun 18

Summary

  • June 18 marked the release of The Adventures of Elliot: The Millennium Tales on PS5, Switch 2, Xbox Series and PC, with the game landing as a fun but uneven HD-2D action RPG.
  • Combat drives most of that appeal: Elliot can swap between two of six weapons, stack upgrades into powerful combinations, and use a combo meter that boosts loot, while Faie’s separate fairy controls add puzzle variety.
  • The bigger premise struggles to pay off. Four time periods are explorable, but the maps change too little, side content rarely offers more than extra treasure, and the story’s different eras barely connect until late.
  • That leaves a roughly 25-hour adventure whose strongest ideas arrive near the true ending, making it feel more like a decent 2D Zelda imitation than the richer Zelda-Chrono Trigger fusion it aims for.

Insights

Did Square Enix's flawed HD-2D experiment just kill the dream of a modern *Chrono Trigger* remake?
Is a game's beautiful art style just a 'cheat code' for masking a hollow story and flawed design?