Updated
Updated · Kotaku · Jun 18
Bungie Cuts Marathon Season 2 Loot After Week 1 Matched Season 1's 11-Week Haul
Updated
Updated · Kotaku · Jun 18

Bungie Cuts Marathon Season 2 Loot After Week 1 Matched Season 1's 11-Week Haul

3 articles · Updated · Kotaku · Jun 18

Summary

  • June 16's Marathon patch trimmed Prestige drop rates, overall loot quality and enemy gear after Bungie found players earned as much loot in Season 2's first week as in 11 weeks of Season 1.
  • Bungie said a bug is making high-rarity items spawn more often than internal tests showed, while guaranteed gold drops, Sponsored Kits, Sponsored Survival grinding and a Complex Control chest issue also sped progression.
  • Weekly rewards were added alongside the nerfs, and XP from certain gear found in the Cradle on Night Marsh was reduced as Bungie tries to slow vaults filling with blue and purple gear by week two.
  • Players are split on the fix: some fear lighter grinders will fall behind if Bungie leaves the economy inflated, while others want the studio to let Season 2 run and reset cleanly in Season 3.
  • The loot problems add to a rough season that already opened with server issues and Deluxe Edition confusion, with Steam concurrent players now back near pre-Season-2 lows after the free week ended.

Insights

Marathon's loot economy is broken; should Bungie embrace the chaos or risk alienating its remaining player base?
Did Bungie's massive layoffs cause the game-breaking bug that now threatens its latest title, Marathon?
With its new game failing after Destiny 2's demise, can Bungie still justify its $3.6 billion price tag?