Updated
Updated · Forbes · Jun 18
Sony Ends 11-Year Destiny 2 Franchise as Losses Mount, Denies 50% Bungie Cuts Are Final
Updated
Updated · Forbes · Jun 18

Sony Ends 11-Year Destiny 2 Franchise as Losses Mount, Denies 50% Bungie Cuts Are Final

3 articles · Updated · Forbes · Jun 18

Summary

  • Sony’s shutdown of Destiny 2 was driven chiefly by profit-and-loss calculations, with the game reportedly costing more to maintain than it earned.
  • Anonymous Bungie-sourced reporting disputes claims the move was “revenge” for Bungie’s role in Sony’s live-service struggles, saying neither Bungie nor Sony leadership viewed it as punishment.
  • A widely cited figure that 50% of Bungie could be laid off remains unfinalized, though the source said possible cuts have included that level and some Destiny 2 developers are already idle awaiting decisions.
  • Destiny 2 will lose even hotfix support, but servers are expected to stay online; Sony also has no announced Destiny 3 plan, leaving the franchise’s future effectively frozen.

Insights

Is Destiny 2's failure a dire warning for the entire live-service gaming industry?
Was Destiny 2 doomed by Bungie's mismanagement long before Sony's $3.6 billion acquisition?