Updated
Updated · Kotaku · Jun 16
Kwalee Labs Closes After $30 Luna Abyss Launch, Cutting Entire 9-Person Team
Updated
Updated · Kotaku · Jun 16

Kwalee Labs Closes After $30 Luna Abyss Launch, Cutting Entire 9-Person Team

3 articles · Updated · Kotaku · Jun 16

Summary

  • Less than a month after Luna Abyss launched on May 21, Kwalee Labs said the studio is shutting down and its entire team was made redundant on June 15.
  • CEO Hollie Emery said the cuts were “completely outside of our control,” even though the debut shooter drew strong critical and player response.
  • Luna Abyss sells for $30 on Steam and consoles and also launched day-and-date on Game Pass; it currently holds an 86% positive Steam rating and more than 80 on Metacritic.
  • The closure underscores how even well-reviewed indie games with platform support and subscription exposure are still struggling to sustain small studios.

Insights

Why was a critically acclaimed game's entire team laid off just weeks after its successful launch?
When critical acclaim isn't enough to save jobs, what does it take for a game studio to survive?