Updated
Updated · Kotaku · Jun 12
Team Asano Adds 1 Setting to Cut Faie Dialogue Before June 18 Launch
Updated
Updated · Kotaku · Jun 12

Team Asano Adds 1 Setting to Cut Faie Dialogue Before June 18 Launch

1 articles · Updated · Kotaku · Jun 12

Summary

  • Naofumi Matsushita said Team Asano added a settings option to reduce fairy companion Faie’s dialogue after demo players complained she talked too much in The Adventures of Elliot.
  • Player feedback from last year’s debut demo also drove broader quality-of-life changes, including faster menu access, easier Magicite load-outs, higher base movement speed and 4 difficulty options.
  • Matsushita said the team was surprised by the backlash because developers had grown attached to Faie during the long production and did not initially see her constant chatter as a problem.
  • The new prologue demo is out now ahead of the game’s June 18 release on Switch 2, PS5, Xbox and PC, as Square Enix pushes its HD-2D action RPG to a broader audience.

Insights

After major fan-driven changes, can Team Asano's action RPG debut satisfy fans of their turn-based classics?
Is Team Asano's demo feedback loop the new industry standard, or a sign of a flawed initial game design?