Updated
Updated · Polygon · Jun 11
Crystal Dynamics Limits AI Use to Test Assets in Tomb Raider as 40+ SGF Partners Face Scrutiny
Updated
Updated · Polygon · Jun 11

Crystal Dynamics Limits AI Use to Test Assets in Tomb Raider as 40+ SGF Partners Face Scrutiny

3 articles · Updated · Polygon · Jun 11

Summary

  • Jeff Adams said generative AI in Tomb Raider: Legacy of Atlantis was used only to visualize early test assets, not to create final in-game content.
  • The clarification followed backlash over a Steam disclosure that cited AI for "ideation," a broad term that fueled concern about how deeply the technology shaped development.
  • Crystal Dynamics said any AI mockups that prove useful are moved into its traditional pipeline, where developers concept and build the finished assets by hand.
  • Summer Game Fest, which featured 40-plus developers, has become a flashpoint for the issue as Sega, Square Enix and AI-focused MMO Seed also drew attention over generative AI.

Insights

As studios adopt AI for speed, how can players trust a game's final art isn't just creatively compromised code?
With AI shaping game concepts, are we heading toward a future of creatively bankrupt but efficiently made sequels?
If 88% of developers want full AI disclosure, why do official studio and platform policies remain so vague?