Extended gameplay footage showed Exodus as a third-person sci-fi RPG shooter centered on Jun Aslan, a Traveler trying to save a home world devastated by environmental collapse.
40,000 years in the future, the game’s signature hook is time dilation: a few hours spent on distant missions can mean years passing back home, shaping narrative choices, relationships and mortality.
Combat footage leaned into cover shooting with grapple movement, temporary invisibility, stealth kills, hacking tools and a thruster grenade, reinforcing comparisons to Mass Effect.
James Ohlen, Drew Karpyshyn and other former BioWare developers framed Exodus as a large-scale new universe already spanning 2 prequel novels, an Amazon animated short and a tabletop game.
Wizards of the Coast appears to be positioning the game—due next year—as the centerpiece of that broader franchise push.