That’s No Moon Reveals Crossfire, a $100 Million-Backed Single-Player Shooter With Adaptive Cover
Updated
Updated · Polygon · Jun 5
That’s No Moon Reveals Crossfire, a $100 Million-Backed Single-Player Shooter With Adaptive Cover
3 articles · Updated · Polygon · Jun 5
Summary
That’s No Moon formally unveiled Crossfire as a narrative-driven single-player game for PS5, PC and Xbox Series X, reimagining Smilegate’s multiplayer franchise without live-service or multiplayer modes.
A pre-alpha demo centered on an Unreal Engine 5 “adaptive cover” system that lets characters crouch, crawl and contour to natural terrain instead of snapping to chest-high walls.
Smilegate’s backing traces to a $100 million investment in the studio in 2021, with the publisher asking only for a game that could be “beloved in the West,” executives said.
The story pairs Layla Qassam and Delroy Cross—ideological opposites forced together against an existential threat called The Pressure—reflecting the studio’s push for a morally gray, character-driven shooter.
The project also gives Smilegate another shot at broadening Crossfire’s appeal after 2022’s critically panned CrossfireX; no release date was announced.