Updated
Updated · Polygon · Jun 5
That’s No Moon Reveals Crossfire, a $100 Million-Backed Single-Player Shooter With Adaptive Cover
Updated
Updated · Polygon · Jun 5

That’s No Moon Reveals Crossfire, a $100 Million-Backed Single-Player Shooter With Adaptive Cover

3 articles · Updated · Polygon · Jun 5

Summary

  • That’s No Moon formally unveiled Crossfire as a narrative-driven single-player game for PS5, PC and Xbox Series X, reimagining Smilegate’s multiplayer franchise without live-service or multiplayer modes.
  • A pre-alpha demo centered on an Unreal Engine 5 “adaptive cover” system that lets characters crouch, crawl and contour to natural terrain instead of snapping to chest-high walls.
  • Smilegate’s backing traces to a $100 million investment in the studio in 2021, with the publisher asking only for a game that could be “beloved in the West,” executives said.
  • The story pairs Layla Qassam and Delroy Cross—ideological opposites forced together against an existential threat called The Pressure—reflecting the studio’s push for a morally gray, character-driven shooter.
  • The project also gives Smilegate another shot at broadening Crossfire’s appeal after 2022’s critically panned CrossfireX; no release date was announced.

Insights

With a $100M budget, can this new 'Crossfire' escape the shadow of its predecessor's disastrous failure?
Is 'Crossfire's' 'Adaptive Cover' system a true gameplay revolution or an ambitious but frustrating gimmick?