Super Yooka-Laylee Kart Adds 8-Player Split-Screen as Rollback Netcode, Fighting-Game Systems Emerge
Updated
Updated · Nintendo Life · Jun 6
Super Yooka-Laylee Kart Adds 8-Player Split-Screen as Rollback Netcode, Fighting-Game Systems Emerge
2 articles · Updated · Nintendo Life · Jun 6
Summary
Playtonic's latest hands-on preview says Super Yooka-Laylee Kart will support 8-player split-screen, rollback netcode and input-based special moves, framing the racer as a skill-focused arcade game rather than a simple Mario Kart copy.
A fighting-game-style rage meter fills when players are hit, then triggers a powered-up comeback state meant to reduce reliance on traditional rubber-banding in kart racers.
Coins raise top speed but can also be spent between races on perks or thrown at rivals, while items have multiple uses and races can be heavily customized with toggled boosts, weapon sets, lap counts and even invisible karts.
Playtonic says the game deliberately channels 1992's Super Mario Kart with flat tracks and constant rival visibility, though it is also considering accessibility tweaks after a preview build's fast parallax backgrounds caused motion sickness for one tester.
Steam is the only confirmed platform so far, and studio head Gavin Price declined to comment on a Switch 2 version; the game will also include a single-player story campaign but not a Diddy Kong Racing-style adventure mode.