Subnautica 2 Early Access Hooks After 10 Hours on Proteus With 40,000 Colonists at Stake
Updated
Updated · Eurogamer.net · May 14
Subnautica 2 Early Access Hooks After 10 Hours on Proteus With 40,000 Colonists at Stake
2 articles · Updated · Eurogamer.net · May 14
Ten hours into Subnautica 2 early access, the reviewer says the sequel’s strongest pull is a mystery-driven survival loop on the new ocean planet Proteus rather than simple crafting or combat.
Proteus is built around exploration across multiple biomes, an apparent planet-wide infection, and story clues from radios, notes and blackboxes that suggest the Pioneers’ mission is not what it seems.
Unknown Worlds keeps its no-weapons approach, forcing players to survive hostile creatures — including Leviathans — through scanning, fabrication and improvisation instead of fighting back.
Death remains frequent but lightly punished, with some lost items recoverable, and the reviewer says that balance preserves the game’s fear and oppressive atmosphere without making progress feel futile.
Even with some incomplete areas in this early build, the reviewer calls the start encouraging and says the mix of dread, discovery and base-building gives the sequel a rewarding foundation.
With no weapons allowed, can players truly survive an alien ocean's deadliest new leviathans?
Can Subnautica 2's success overcome the corporate legal battle that almost blocked its release?
Does adding friends to the terrifying sequel destroy the franchise's signature feeling of solo dread?