Updated
Updated · Kotaku · May 14
Facepunch Lowers AI-Generated s&box Listings After 45% Steam Approval
Updated
Updated · Kotaku · May 14

Facepunch Lowers AI-Generated s&box Listings After 45% Steam Approval

3 articles · Updated · Kotaku · May 14
  • Update 26.05.13 lets s&box moderators flag AI-generated thumbnails, pushing those packages lower in discovery lists and search results.
  • Facepunch rolled out the change after the game launched on Steam in late April to a “Mixed” reception, with only about 45% of reviews positive and many complaints centered on AI-made clutter in the discovery tab.
  • Garry Newman said the studio wants to “identify and discourage” AI slop rather than ban generative AI outright, arguing the tools can still help with learning and productivity.
  • The update also adds review-tag filtering, FSR3 upscaling and physics changes, but the AI-content problem remains a key obstacle as s&box tries to recover from its rough debut.
With AI creating games in minutes, is down-ranking content a losing battle against an endless flood of 'slop'?
As AI tools become standard, how can developers avoid having their work buried as low-effort 'slop'?
If purely AI-made games can't be copyrighted, what is their true long-term value for creators and platforms?