Forza Horizon 6 Lands May 19 With 550-Plus Cars, Bolstering Xbox’s PC-to-Handheld Push
Updated
Updated · Gizmodo · May 14
Forza Horizon 6 Lands May 19 With 550-Plus Cars, Bolstering Xbox’s PC-to-Handheld Push
3 articles · Updated · Gizmodo · May 14
More than a dozen prerelease hours across Xbox Series X, PC and the Asus ROG Xbox Ally X suggest Forza Horizon 6 is a polished, arcade-style racer positioned as a key draw for Microsoft’s broader Xbox hardware ecosystem.
550-plus cars, constant rewards for nearly every action and a Japan-set open world make the game easy to dip into, emphasizing spectacle and progression over simulation and vehicle damage.
Performance is the main platform split: Series X offers native 4K at 30 fps or an upscaled 60 fps mode, while a high-end PC still needed DLSS to stay above 60 fps with ray tracing enabled.
On Microsoft’s Windows handheld strategy, the Ally X version uses a first-party Xbox game profile that can push power to about 27W for roughly 30 fps on High settings, trading battery life for a more console-like setup.
The review argues Xbox still lacks enough exclusives, making Forza Horizon 6 especially important as Microsoft tests Xbox Mode on PC and looks toward its next-generation Project Helix hardware.
Forza Horizon 6 sacrifices urban realism for gameplay. Did Playground Games make the right choice for its long-awaited Japan setting?
As Forza Horizon 6 breaks exclusivity for PlayStation, what does this signal for the future of other major Xbox franchises?
With a RAM crisis making handheld PCs unaffordable, is this game's portable dream out of reach for most players?