Updated
Updated · Nintendo Everything · May 13
Digital Foundry Says Switch 2 Indiana Jones Holds RTGI at 30 FPS
Updated
Updated · Nintendo Everything · May 13

Digital Foundry Says Switch 2 Indiana Jones Holds RTGI at 30 FPS

5 articles · Updated · Nintendo Everything · May 13
  • 30 FPS is the target for Indiana Jones and the Great Circle on Switch 2, with Digital Foundry calling MachineGames’ version a solid port that keeps the engine’s core feature set intact.
  • Ray-traced global illumination, screen-space reflections and contact shadows remain, while dynamic resolution ranges from 540p to 1080p docked and 360p to 720p in portable mode using DLSS.
  • Switch 2 textures roughly match Xbox Series S without its high-quality texture pack, and Digital Foundry said resolution can be better overall than Series S, though aliasing is worse.
  • Compromises show up in shadow quality, object detail and draw distance, with more aggressive pop-in and lower LODs in handheld play.
  • Performance also dips below target in heavier scenes—cutscenes and enemy-filled Vatican areas can fall into the mid-20s—showing where the portable hardware still struggles.
How is Switch 2 using AI to visually outperform dedicated consoles like the Xbox Series S?
Is ray tracing on a handheld worth the trade-off of unstable frame rates and visual downgrades?
Is Microsoft's Indiana Jones port a sign that major console exclusives are now a thing of the past?