Digital Foundry Says Switch 2 Indiana Jones Holds RTGI at 30 FPS
Updated
Updated · Nintendo Everything · May 13
Digital Foundry Says Switch 2 Indiana Jones Holds RTGI at 30 FPS
5 articles · Updated · Nintendo Everything · May 13
30 FPS is the target for Indiana Jones and the Great Circle on Switch 2, with Digital Foundry calling MachineGames’ version a solid port that keeps the engine’s core feature set intact.
Ray-traced global illumination, screen-space reflections and contact shadows remain, while dynamic resolution ranges from 540p to 1080p docked and 360p to 720p in portable mode using DLSS.
Switch 2 textures roughly match Xbox Series S without its high-quality texture pack, and Digital Foundry said resolution can be better overall than Series S, though aliasing is worse.
Compromises show up in shadow quality, object detail and draw distance, with more aggressive pop-in and lower LODs in handheld play.
Performance also dips below target in heavier scenes—cutscenes and enemy-filled Vatican areas can fall into the mid-20s—showing where the portable hardware still struggles.
How is Switch 2 using AI to visually outperform dedicated consoles like the Xbox Series S?
Is ray tracing on a handheld worth the trade-off of unstable frame rates and visual downgrades?
Is Microsoft's Indiana Jones port a sign that major console exclusives are now a thing of the past?