Updated
Updated · Eurogamer.net · May 13
Saros Sells 300,000 Copies but Struggles Against $76 Million Budget as Returnal Pace Lags
Updated
Updated · Eurogamer.net · May 13

Saros Sells 300,000 Copies but Struggles Against $76 Million Budget as Returnal Pace Lags

6 articles · Updated · Eurogamer.net · May 13
  • $22 million in revenue from 300,000 copies leaves Saros facing an uphill path to recoup its reported $76 million development budget, according to Alinea Analytics.
  • A third of sales came during a 48-hour early-access window for deluxe buyers, suggesting launch demand may be front-loaded rather than building after release.
  • 93 million PS5 owners were available at launch versus about 8 million for 2021's Returnal, yet analyst Rhys Elliott said Saros is still selling slightly slower than Housemarque's previous game.
  • Competition from recent PS5 releases including Crimson Desert and Resident Evil Requiem, along with players' broader backlog, appears to have diluted demand.
  • 20% completion and daily players rising from 43,000 in early access to nearly 142,000 on May 2 point to stronger engagement, which could support longer-tail sales or a later PC release.
Could a PC port save Saros, or will Sony's exclusivity policy seal the game's financial fate?
With rave reviews and happy players, why is Sony's $76 million exclusive considered a commercial failure?