Cities of Sigmar Reveal 8 New Units and Rules as Battletome Pre-Orders Open Saturday
Updated
Updated · warhammer-community.com · May 13
Cities of Sigmar Reveal 8 New Units and Rules as Battletome Pre-Orders Open Saturday
3 articles · Updated · warhammer-community.com · May 13
Gate Gargants lead the Cities of Sigmar rules drop, letting up to 3 nearby units retreat and still shoot or charge, while adding 2 to charges for a unit within 12 inches.
Erasmus Zonn headlines 3 new wizard options with a Lantern of All-Knowledge that grants 4 selectable buffs and a Realmsphere Mastery ability that can replace an enemy manifestation within 12 inches.
New infantry and support pieces widen army builds: 5 Freeguild Gallants cost 130 points, 10 Grenadiers 140, the Knellmage 110 and the Pyrocaster 100, while the Mallus Forgepriest can consecrate objectives to grant ward saves.
Jorvan Kreel adds mobility by repositioning infantry after they fight, and the new Dawner’s Triumph terrain can give nearby infantry and cavalry Crit (Auto-wound) against a target enemy unit.
The expanded roster reinforces Cities of Sigmar’s combined-arms, orders-driven playstyle ahead of pre-orders for the new battletome and miniatures, including the Cogfort, starting Saturday.
How will a walking fortress available to every army reshape the entire Age of Sigmar battlefield?
With knights, wizards, and war machines, are the Cities of Sigmar becoming a master of all trades, or a master of none?
What does the first female giant model signal about the evolving lore and design of the Mortal Realms?