Updated
Updated · warhammer-community.com · May 13
Cities of Sigmar Reveal 8 New Units and Rules as Battletome Pre-Orders Open Saturday
Updated
Updated · warhammer-community.com · May 13

Cities of Sigmar Reveal 8 New Units and Rules as Battletome Pre-Orders Open Saturday

3 articles · Updated · warhammer-community.com · May 13
  • Gate Gargants lead the Cities of Sigmar rules drop, letting up to 3 nearby units retreat and still shoot or charge, while adding 2 to charges for a unit within 12 inches.
  • Erasmus Zonn headlines 3 new wizard options with a Lantern of All-Knowledge that grants 4 selectable buffs and a Realmsphere Mastery ability that can replace an enemy manifestation within 12 inches.
  • New infantry and support pieces widen army builds: 5 Freeguild Gallants cost 130 points, 10 Grenadiers 140, the Knellmage 110 and the Pyrocaster 100, while the Mallus Forgepriest can consecrate objectives to grant ward saves.
  • Jorvan Kreel adds mobility by repositioning infantry after they fight, and the new Dawner’s Triumph terrain can give nearby infantry and cavalry Crit (Auto-wound) against a target enemy unit.
  • The expanded roster reinforces Cities of Sigmar’s combined-arms, orders-driven playstyle ahead of pre-orders for the new battletome and miniatures, including the Cogfort, starting Saturday.
How will a walking fortress available to every army reshape the entire Age of Sigmar battlefield?
With knights, wizards, and war machines, are the Cities of Sigmar becoming a master of all trades, or a master of none?
What does the first female giant model signal about the evolving lore and design of the Mortal Realms?