May 13-June 10 brings Diablo Immortal’s StarCraft crossover, “Battle for Beyond,” with Zerg-infested Elder Rifts, a Tal’Darim boss fight and faction-based Conqueror matches tied to weekly leaderboards.
Four weeks of reward cycles let players claim a StarCraft avatar frame, the 2-star Baneboil legendary gem, Kerrigan weapon transmogs, a themed portal and other milestone loot through event activities.
A permanent update also unlocks all 8 gear slots for every player, while Versatile Rings become standard for new 3+2 and 3+3 drops and Battleground rewards rise roughly 50%-100%, including 1 Normal Gem per run.
Blizzard is also overhauling progression by removing the Ancestral Tableau and Helliquary upgrade systems, shifting Combat Rating growth to Paragon levels and refunding invested materials so post-update ratings do not fall.
With combat rating tied to levels, is Diablo Immortal's infamous grind finally a thing of the past?
Is the StarCraft crossover a fan celebration or a tactic to mask Diablo Immortal's monetization criticisms?