Sony Expands AI Across PlayStation Studios, Cutting Animation Work to Seconds
Updated
Updated · GamesIndustry.biz · May 11
Sony Expands AI Across PlayStation Studios, Cutting Animation Work to Seconds
8 articles · Updated · GamesIndustry.biz · May 11
Sony said its first-party PlayStation studios are widening AI use in development, arguing the tools can unlock more ambitious projects by reducing cost and time constraints.
Naughty Dog, San Diego Studio and other teams already use Mockingbird, which turns performance-capture data into facial models and cuts animation work from hours to a fraction of a second.
Studios are also using AI to generate 3D hair models with hundreds of strands from real-hairstyle videos, while Gran Turismo’s Sophy and PS5 Pro’s machine-learning PSSR extend AI into gameplay and graphics.
Sony executives stressed human creators and performers remain central, casting AI as a production aid that frees teams from manual tasks to build richer worlds and better target games to players.
Sony claims AI will amplify human artists, but where is the line drawn before these powerful new tools start replacing them?
As a chip shortage threatens the PS6, can Sony’s AI strategy succeed before hardware costs derail its next-gen ambitions?