FrankBaretta releases Android port of Lossless Scaling Frame Generation
Updated
Updated · Android Authority · May 11
FrankBaretta releases Android port of Lossless Scaling Frame Generation
6 articles · Updated · Android Authority · May 11
The tool is built into GameNative 0.9.1, requires the $7 PC app via Steam, and appears limited to Snapdragon devices with Adreno 600-series GPUs or newer.
Using Vulkan-based frame generation, demos showed The Last of Us Part 1 rising from 30fps to above 80fps, while some users reported jumps from 30 to 60fps or 60 to 120fps.
Android’s implementation adds roughly 50-80ms of lag because it relies on screen capture and overlays, making it less suitable for twitch games; GameHub has also recently added AI frame generation.
With official tech from Arm and Nvidia on the horizon, is this clever Android gaming hack living on borrowed time?
Is LSFG's massive FPS boost a hollow victory if the added latency makes fast-paced games unplayable?