AMD introduces DGF SuperCompression to shrink raytracing geometry data
Updated
Updated · igorslab.de · May 11
AMD introduces DGF SuperCompression to shrink raytracing geometry data
8 articles · Updated · igorslab.de · May 11
The DGFS extension cuts compressed DGF file sizes by up to 22% and arrives in AMD's open DGF SDK 1.2 for DirectX 12 and Vulkan.
AMD says it can exactly reconstruct DGF blocks or decode into standard vertex and index buffers, letting assets run on future DGF hardware and legacy devices.
Aimed at engine pipelines rather than immediate gameplay gains, it targets storage, download and streaming bottlenecks in detailed scenes; earlier reports said AMD was also making the technology available to developers.
As NVIDIA open-sources its rival tech, can AMD's DGF still win the next-gen geometry format war?
How will competing geometry tech from AMD and NVIDIA change the future of open-world gaming?
Will the AMD-Samsung alliance bring photorealistic ray tracing to mobile devices before it becomes standard on consoles?