Updated
Updated · igorslab.de · May 11
AMD introduces DGF SuperCompression to shrink raytracing geometry data
Updated
Updated · igorslab.de · May 11

AMD introduces DGF SuperCompression to shrink raytracing geometry data

8 articles · Updated · igorslab.de · May 11
  • The DGFS extension cuts compressed DGF file sizes by up to 22% and arrives in AMD's open DGF SDK 1.2 for DirectX 12 and Vulkan.
  • AMD says it can exactly reconstruct DGF blocks or decode into standard vertex and index buffers, letting assets run on future DGF hardware and legacy devices.
  • Aimed at engine pipelines rather than immediate gameplay gains, it targets storage, download and streaming bottlenecks in detailed scenes; earlier reports said AMD was also making the technology available to developers.
As NVIDIA open-sources its rival tech, can AMD's DGF still win the next-gen geometry format war?
How will competing geometry tech from AMD and NVIDIA change the future of open-world gaming?
Will the AMD-Samsung alliance bring photorealistic ray tracing to mobile devices before it becomes standard on consoles?