Virtual reality struggles for mainstream adoption despite investment and advances
Updated
Updated · DualShockers · May 7
Virtual reality struggles for mainstream adoption despite investment and advances
10 articles · Updated · DualShockers · May 7
A decade into modern VR, heavy spending by Meta has not made headsets a must-have gaming platform, with comfort limits, fatigue, nausea and short play sessions still deterring wider use.
The report says weak software is another barrier: many titles feel like tech demos, while major publishers have offered few sustained AAA commitments beyond isolated releases such as Half-Life: Alyx.
It argues VR needs a breakout, big-budget exclusive that works out of the box and justifies the hardware, but says no such system-selling game appears close as fan enthusiasm wanes.
While VR thrives in enterprise, why has Meta’s massive investment failed to deliver a must-have game?
Can VR gaming succeed if its immersive tech can cause psychological issues like depersonalization and panic?