Pragmata explores power and vulnerability in the dad game genre
Updated
Updated · The A.V. Club · May 7
Pragmata explores power and vulnerability in the dad game genre
4 articles · Updated · The A.V. Club · May 7
Set on a moon base, the game pairs software engineer Hugh with Diana, a childlike robot who hacks enemies after a moonquake kills his team.
The analysis says their easy-going bond blends mentor-protector dynamics with mutual dependence, unlike harsher parent-child pairings in games such as The Last of Us.
It places Pragmata in a lineage from Ico to God of War, arguing it recalls the genre’s roots while stressing the unequal power between protector and protected.
After its massive launch, will Capcom risk changing Pragmata's celebrated heartwarming dynamic in a potential sequel?
Is Pragmata's success a sign that gamers now prefer hopeful stories over the darker themes common in AAA titles?