Updated
Updated · BoLS · May 4
Tyranid Red Terror returns to Warhammer 40K and Kill Team
Updated
Updated · BoLS · May 4

Tyranid Red Terror returns to Warhammer 40K and Kill Team

6 articles · Updated · BoLS · May 4
  • Games Workshop's new datasheet prices the monster at 130 points, with 10-inch movement, Toughness 8 and nine wounds after years without full-game rules.
  • Its updated abilities include Deep Strike, Subterranean Hunter and Serpentine Fiend, while Gaping Maw can score critical wounds on infantry, mounted and beast targets and restore lost wounds.
  • First introduced in the 3rd edition Codex: Tyranids, the fan-favourite creature can now join Subterranean Assault or Vanguard Onslaught detachments, strengthening Tyranid options in both systems.
Is the Red Terror's Kill Team debut the new standard for releasing classic Warhammer monsters?
How will the Red Terror's return reshape Tyranid anti-infantry tactics in Warhammer's new edition?
How does the new solo campaign change the way players experience the legendary Red Terror?