Embark Studios details Arc Raiders kernel-level anti-cheat system
Updated
Updated · simulationdaily.com · May 7
Embark Studios details Arc Raiders kernel-level anti-cheat system
11 articles · Updated · simulationdaily.com · May 7
After launching the Riven Tides map, the studio said machine-learning models trained on player telemetry power several protection layers.
Embark said kernel-level measures are needed because many cheats now operate there, while the system is continually refined to avoid wrongly flagging legitimate accessibility tools.
The studio said every ban appeal is reviewed by a human, making the process slower but intended to reduce mistaken bans and improve the anti-cheat over time.
With AI cheats now mimicking human error, is the anti-cheat arms race already lost?
How can AI distinguish between a disabled gamer's tools and a cheater's hardware?
Is granting games kernel-level access a necessary evil or an unacceptable privacy risk?