Updated
Updated · simulationdaily.com · May 7
Embark Studios details Arc Raiders kernel-level anti-cheat system
Updated
Updated · simulationdaily.com · May 7

Embark Studios details Arc Raiders kernel-level anti-cheat system

11 articles · Updated · simulationdaily.com · May 7
  • After launching the Riven Tides map, the studio said machine-learning models trained on player telemetry power several protection layers.
  • Embark said kernel-level measures are needed because many cheats now operate there, while the system is continually refined to avoid wrongly flagging legitimate accessibility tools.
  • The studio said every ban appeal is reviewed by a human, making the process slower but intended to reduce mistaken bans and improve the anti-cheat over time.
With AI cheats now mimicking human error, is the anti-cheat arms race already lost?
How can AI distinguish between a disabled gamer's tools and a cheater's hardware?
Is granting games kernel-level access a necessary evil or an unacceptable privacy risk?