Strauss Zelnick says BioShock development stalled after creative dead ends
Updated
Updated · Video Games Chronicle · May 6
Strauss Zelnick says BioShock development stalled after creative dead ends
3 articles · Updated · Video Games Chronicle · May 6
More than a decade after 2013's BioShock Infinite, Zelnick told Game File he is deeply disappointed, though said he feels better after last year's leadership overhaul.
Cloud Chamber, the Canadian studio announced in 2019 to make the fourth game, replaced its leadership team after a disappointing internal review, while veteran producer Rod Fergusson took charge of the franchise.
Take-Two's 2K label said the project is now a good game but not yet a great one, and the company is working with studio leadership to define the path forward.
After multiple reboots, can new leadership salvage the BioShock sequel from its troubled past?
Is Take-Two's 'unlimited resources' philosophy a recipe for masterpieces or development hell?
Will a Netflix film synergy justify BioShock's decade-long and costly development?