Cyan said the games arrive on 19 May at $34.99 each, with wishlisting opening on 5 May and official PS5 Pro Enhanced support.
Both remakes support flatscreen and VR play at launch, with ray-traced reflections in flatscreen mode, 30fps graphics mode and 60fps performance mode.
PS5 Pro adds higher visual fidelity and VR render resolution, while Power Saver mode cuts resolution and fixes 30fps. The classic PlayStation versions were digitally re-released last year.
Can remakes of classic games justify the high cost of ray tracing to gamers facing expensive new GPUs?
Is ray tracing worth sacrificing 60fps performance for a puzzle game originally released in 1993?
Does remaking Myst in full 3D enhance its iconic atmosphere or betray the original's artistic vision?