Star Wars Fate of the Old Republic urged to revive KotOR 2 verbal boss battles
Updated
Updated · ComicBook.com · May 5
Star Wars Fate of the Old Republic urged to revive KotOR 2 verbal boss battles
8 articles · Updated · ComicBook.com · May 5
The recommendation highlights 2004's The Sith Lords, where encounters with Atris, Darth Sion and Darth Traya could be resolved through dialogue checks rather than combat.
It argues those confrontations, born partly from rushed development and budget limits, deepened themes around the Force and made conversations feel as consequential as lightsaber fights.
With fans still speculating whether the new game will use turn-based or real-time combat and how it links to earlier Old Republic stories, the piece says stronger dialogue systems could set it apart.
Can talking a boss to death be more thrilling than a classic lightsaber duel in the new Star Wars RPG?
Is reviving a niche mechanic from a rushed game a brilliant move or a nostalgic misstep for a AAA title?