Updated
Updated · ComicBook.com · May 5
Star Wars Fate of the Old Republic urged to revive KotOR 2 verbal boss battles
Updated
Updated · ComicBook.com · May 5

Star Wars Fate of the Old Republic urged to revive KotOR 2 verbal boss battles

8 articles · Updated · ComicBook.com · May 5
  • The recommendation highlights 2004's The Sith Lords, where encounters with Atris, Darth Sion and Darth Traya could be resolved through dialogue checks rather than combat.
  • It argues those confrontations, born partly from rushed development and budget limits, deepened themes around the Force and made conversations feel as consequential as lightsaber fights.
  • With fans still speculating whether the new game will use turn-based or real-time combat and how it links to earlier Old Republic stories, the piece says stronger dialogue systems could set it apart.
Can talking a boss to death be more thrilling than a classic lightsaber duel in the new Star Wars RPG?
Is reviving a niche mechanic from a rushed game a brilliant move or a nostalgic misstep for a AAA title?