Updated
Updated · egw.news · May 4
Rockstar Games developers complain of unpaid overtime and unrealistic GTA 6 workloads
Updated
Updated · egw.news · May 4

Rockstar Games developers complain of unpaid overtime and unrealistic GTA 6 workloads

8 articles · Updated · egw.news · May 4
  • A QA analyst in Bengaluru said staff were told to finish five-to-six-month tasks in two to three months, with some colleagues reportedly working until 3am without extra pay.
  • The anonymous Glassdoor review said the recent schedule had harmed workers' mental and physical health and that complaints to department heads were ineffective.
  • The claims come as Rockstar prepares a summer marketing push for GTA 6, due on 19 November for PlayStation 5 and Xbox Series X/S, with Take-Two reporting on 21 May.
With mounting evidence of intense crunch at Rockstar Bangalore, could persistent overtime jeopardize GTA 6’s launch or quality despite record industry revenues?
As legal and reputational risks rise, will global studios like Rockstar finally reform harsh labor practices, or is crunch too embedded in AAA game development?
How might the severe talent crunch and cultural work norms in India reshape the global video game industry’s approach to outsourcing and worker welfare?