Saros review finds game good but less than the sum of its parts
Updated
Updated · giantbomb.com · May 2
Saros review finds game good but less than the sum of its parts
8 articles · Updated · giantbomb.com · May 2
The critique says Housemarque’s quasi-sequel to Returnal shines in combat and energy management, but its roughly 20-hour campaign feels padded, with about 70 runs needed to reach credits.
It praises active reloads, weapon variety and boss patterns, yet argues aggressive permanent upgrades make later fights too easy and reduce the importance of run-to-run experimentation.
The review also cites familiar cosmic-horror storytelling despite strong performances, including Rahul Kohli as Arjun Devraj, concluding Saros remains enjoyable but less engaging than its polished action suggests.
Is 'Saros' a flawed roguelite, or is becoming an 'overpowered king' the feature most players actually wanted from 'Returnal'?
When a game's challenge vanishes, does its cosmic horror story lose all its intended dread and impact?