Updated
Updated · giantbomb.com · May 2
Saros review finds game good but less than the sum of its parts
Updated
Updated · giantbomb.com · May 2

Saros review finds game good but less than the sum of its parts

8 articles · Updated · giantbomb.com · May 2
  • The critique says Housemarque’s quasi-sequel to Returnal shines in combat and energy management, but its roughly 20-hour campaign feels padded, with about 70 runs needed to reach credits.
  • It praises active reloads, weapon variety and boss patterns, yet argues aggressive permanent upgrades make later fights too easy and reduce the importance of run-to-run experimentation.
  • The review also cites familiar cosmic-horror storytelling despite strong performances, including Rahul Kohli as Arjun Devraj, concluding Saros remains enjoyable but less engaging than its polished action suggests.
Is 'Saros' a flawed roguelite, or is becoming an 'overpowered king' the feature most players actually wanted from 'Returnal'?
When a game's challenge vanishes, does its cosmic horror story lose all its intended dread and impact?