Parallel Circles develops punchier interface for Beat the Beats
Updated
Updated · Road to VR · May 1
Parallel Circles develops punchier interface for Beat the Beats
4 articles · Updated · Road to VR · May 1
The indie studio said its Meta Quest and PSVR 2 boxing game uses depth-based 3D menus, punch-to-unlock interactions and seamless transitions without black loading screens.
Developer Lucas González Hernanz said the team built the UI from standard 3D objects so menus feel physical, spatial and responsive rather than adapted from flat-screen systems.
Parallel Circles, co-founded in 2016, said the approach required extra planning and technical work but has drawn positive feedback and aims to make immersion start as soon as players put on a headset.
Could treating VR menus as physical, punchable objects revolutionize how we interact with digital worlds beyond gaming?
Will eliminating loading screens and making UI part of the game world set a new standard for immersion in future VR experiences?
How might these physical UI innovations impact accessibility for users with different physical abilities?