The second and final vision design handoff document outlines prepared spells, extra credit, Drone tokens, returning magecraft, enemy-colour land cycles, and uncommon legendary students.
It also proposes a Mystical Archive-style bonus sheet, rare multicolour artifacts for Elder Dragon founders, three-colour Club Practice spells, multicolour Classes, and mythic Elder Dragons granting named mechanics to instants and sorceries.
Sardelis said the set stays close to Strixhaven: School of Mages while broadening college strategies, supporting three-colour Limited decks, and addressing a late worldbuilding pivot before card-by-card development.
Why were popular mechanics like Magecraft and Extra Credit cut from the final Strixhaven set?
Did fan speculation about a Harry Potter crossover truly alter Strixhaven's final story and design?