Updated
Updated · digitalfoundry.net · Apr 29
Valve developers unveil new Steam Controller design and features
Updated
Updated · digitalfoundry.net · Apr 29

Valve developers unveil new Steam Controller design and features

14 articles · Updated · digitalfoundry.net · Apr 29
  • Valve's Pierre-Loup Griffais and Jeff Mucha revealed the controller uses TMR sticks for reduced drift, supports up to 16 controllers via the Puck, and offers enhanced ergonomics and haptics.
  • The new Steam Controller blends Steam Deck and traditional gamepad layouts, features dual trackpads, capacitive touch, and improved rear buttons, and is optimized for seamless PC game compatibility, including Windows and SteamOS.
  • Valve aims to address stick drift, expand controller versatility for PC gaming, and enable advanced input options for complex games, positioning the device as a bridge between console and PC control paradigms.
In an era of competing game launchers, can this Steam-centric device become the ultimate PC gamepad?
Has Valve's TMR stick technology finally solved the controller drift that plagues the entire industry?
What does the controller signal about Valve's grander ambitions for its hardware ecosystem?
Does the new symmetrical design honor the original Steam Controller's legacy or abandon its core fans?
Can trackpads and gyro truly deliver mouse-like precision in competitive FPS games?