Updated
Updated · The Verge · Apr 29
Saros integrates DualSense haptics as core gameplay feature
Updated
Updated · The Verge · Apr 29

Saros integrates DualSense haptics as core gameplay feature

14 articles · Updated · The Verge · Apr 29
  • Housemarque’s newly released PS5 game Saros uses the DualSense controller’s haptic feedback for essential gameplay cues, such as ammo warnings and shield status.
  • The haptics enhance immersion by syncing tactile sensations with in-game actions, making them crucial for both combat and exploration, including interactions with characters and environmental events.
  • Saros is among the few recent titles to fully utilize the DualSense’s capabilities, highlighting untapped potential and possibly inspiring renewed developer interest in the controller’s unique features.
Will Saros finally justify the DualSense controller's promise five years later?
Could Saros's intense haptic feedback inadvertently create new accessibility challenges?
Can Saros's accessible design popularize the 'Returnal-like' genre for a broader audience?
After Saros, will advanced haptics become the new standard or remain a niche feature?
How will Microsoft and Nintendo respond to the new haptic benchmark set by Sony?