Helldivers 2 adds forest biomes and rebalances exosuits in patch 6.2.2
Updated
Updated · Rock Paper Shotgun · Apr 28
Helldivers 2 adds forest biomes and rebalances exosuits in patch 6.2.2
11 articles · Updated · Rock Paper Shotgun · Apr 28
Patch 6.2.2, released by Arrowhead on April 28, introduces two new forest biomes and increases exosuit health pools from 850 to 1600, alongside new EXO-51 Lumberer and EXO-55 Breakthrough suits.
Enemy tweaks include improved vehicle-damaging abilities for bugs, a smaller Bile Titan explosion radius, and a destructible Automaton Heavy Devastator shield. Melee sidearm stamina costs are lowered and several stratagems receive buffs.
The update aims to enhance gameplay variety and challenge, teasing a new Terminid enemy variant and promising further mission and install size updates later this month.
Can Arrowhead's promised transparency fix its 'Mixed' Steam rating after this controversial update?
How will the teased new Terminid variant exploit the latest exosuit vulnerabilities?
Will the massive exosuit health buff make them overpowered despite their new weaknesses?
Are the new forest biomes just reskins, or do they introduce unique tactical challenges?
Is locking new exosuits behind a paid warbond a necessary evil for live-service games?