Updated
Updated · Game File | Stephen Totilo · Apr 26
Housemarque's Saros reviewed as new PS5 exclusive
Updated
Updated · Game File | Stephen Totilo · Apr 26

Housemarque's Saros reviewed as new PS5 exclusive

11 articles · Updated · Game File | Stephen Totilo · Apr 26
  • The review highlights Saros, set on the planet Carcosa, as Housemarque's latest release following Returnal, featuring a looping gameplay structure and bullet-dodging mechanics.
  • Critics note the game's similarities to Returnal, describing Saros as both challenging to engage with and ultimately enjoyable, with mesmerizing enemy bullet patterns.
  • Housemarque, known for its shoot-em-up expertise over three decades, continues its tradition of loop-based action games, though some reviewers find Saros less accessible than previous titles.
Does Saros's easier progression betray the hardcore challenge that made Returnal a hit?
Is Saros a true successor or just a 'Returnal 1.5' with minor tweaks?
What PS5 Pro enhancements make Saros a definitive next-gen bullet-hell experience?
Does poor weapon balance undermine the replayability of Saros's acclaimed combat?
How does Saros blend 19th-century horror with its futuristic alien world?
Why is Saros's story called incoherent despite its new dedicated narrative team?