Updated
Updated · PC Gamer · Apr 27
Vinit Agarwal calls cancelled The Last of Us Online team's best multiplayer game
Updated
Updated · PC Gamer · Apr 27

Vinit Agarwal calls cancelled The Last of Us Online team's best multiplayer game

8 articles · Updated · PC Gamer · Apr 27
  • Agarwal revealed he learned of the game's cancellation just 24 hours before the public announcement, despite it being 80% complete.
  • He stated the project was shelved so Naughty Dog could focus on Neil Druckmann's next title, reportedly Intergalactic: The Heretic Prophet.
  • Many former colleagues still praise The Last of Us Online, which was intended as a standalone multiplayer spin-off after the success of the original game's mode.
Its director is starting a new studio; can he escape the corporate pitfalls that doomed The Last of Us Online?
After cancelling a seven-year passion project, how does a top-tier studio like Naughty Dog recover its creative morale?
Did Naughty Dog scrap a masterpiece its own developers called the 'best multiplayer game' they had ever played?
Should prestige single-player studios even bother chasing the live-service trend after this costly failure?
What does the 'presumably distant future' of The Last of Us franchise actually look like now?
With its online strategy in tatters, does Sony's entire live-service future now hinge on the success of Bungie's Marathon?