Richer, former game director of Assassin's Creed Codename Hexe, has established Servo Games in Quebec with Luc Tremblay, Alex Drouin, and Dany Marcoux.
His departure marks the third major exit from the Codename Hexe project, following creative director Clint Hocking and former franchise lead Marc-Alexis Côté.
Ubisoft has appointed Jean Guesdon as Hexe's new creative director, while the game continues development at Tencent-backed Vantage Studios alongside other major franchises.
With its top directors gone, can Assassin's Creed Hexe still deliver its promised dark, unique vision?
Will a 'Black Flag' veteran's return save Hexe or strip the game of its originality?
Can Ubisoft's massive restructure fix the problems driving its best people away?
Are 'magical' elements being cut from Hexe to make it a more traditional AC game?
Why are developers leaving blockbuster games to start their own indie studios?