Updated
Updated · WIRED · Apr 25
Housemarque showcases PlayStation 5 DualSense haptics and adaptive triggers in Saros
Updated
Updated · WIRED · Apr 25

Housemarque showcases PlayStation 5 DualSense haptics and adaptive triggers in Saros

15 articles · Updated · WIRED · Apr 25
  • Saros, launching April 30, is a dark sci-fi roguelike developed by Finnish Sony-owned studio Housemarque, with Gregory Louden as creative director.
  • The game uses advanced haptic feedback and adaptive triggers to create immersive, tactile gameplay, including subtle vibrations during cinematics and intense sensations during combat.
  • Housemarque aims to inspire other developers to utilize DualSense features, though such enhancements remain rare outside Sony’s first-party titles due to limited adoption among third-party games and controllers.
Will Saros finally convince third-party developers to embrace the DualSense controller's potential?
Is Saros a true PS5 masterpiece or just a prettier, easier version of Returnal?
Can advanced haptics truly save a game if its core progression system is flawed?
With millions still on PS4, is Sony's PS5-exclusive focus a risky gamble?
Can Rahul Kohli's performance elevate a story seen as weaker than its predecessor's?