Housemarque showcases PlayStation 5 DualSense haptics and adaptive triggers in Saros
Updated
Updated · WIRED · Apr 25
Housemarque showcases PlayStation 5 DualSense haptics and adaptive triggers in Saros
15 articles · Updated · WIRED · Apr 25
Saros, launching April 30, is a dark sci-fi roguelike developed by Finnish Sony-owned studio Housemarque, with Gregory Louden as creative director.
The game uses advanced haptic feedback and adaptive triggers to create immersive, tactile gameplay, including subtle vibrations during cinematics and intense sensations during combat.
Housemarque aims to inspire other developers to utilize DualSense features, though such enhancements remain rare outside Sony’s first-party titles due to limited adoption among third-party games and controllers.
Will Saros finally convince third-party developers to embrace the DualSense controller's potential?
Is Saros a true PS5 masterpiece or just a prettier, easier version of Returnal?
Can advanced haptics truly save a game if its core progression system is flawed?
With millions still on PS4, is Sony's PS5-exclusive focus a risky gamble?
Can Rahul Kohli's performance elevate a story seen as weaker than its predecessor's?