Bethesda Confirms Fallout 5, Elder Scrolls VI Will Use Creation Engine 3
Updated
Updated · Windows Central · Jul 19
Bethesda Confirms Fallout 5, Elder Scrolls VI Will Use Creation Engine 3
3 articles · Updated · Windows Central · Jul 19
Summary
Fallout 5 is in pre-production and The Elder Scrolls VI is hitting milestones, with Todd Howard saying both games are being built on Creation Engine 3.
Creation Engine 3 is being developed to let Bethesda build both large-scale RPGs simultaneously, with Howard stressing tools and systems—not just rendering—as the key to faster iteration.
Creation Club has paid creators more than $10 million, and Howard framed modding and paid creations as a core part of Bethesda’s long-term strategy for keeping games alive.
The update comes as Xbox layoffs have rattled fans; Bethesda also said Starfield will keep getting content and that Fallout has multiple projects in the works.
With four Fallout projects announced amid Xbox's crisis, is Bethesda overpromising or executing a calculated plan for its future?
Is Bethesda's pivot to a creator economy an innovative strategy or a defensive move against declining console sales and industry shifts?
Bethesda’s Creation Engine 3: The Foundation for The Elder Scrolls VI, Fallout 5, and a New Era of RPG Development
Overview
Bethesda has confirmed that both Fallout 5 and The Elder Scrolls VI are being developed on the new Creation Engine 3, which will serve as the foundation for their next generation of expansive open-world games. This marks a major strategic shift for the studio, aiming to address past development challenges and support future ambitions. Creation Engine 3 is designed to streamline the creation of vast game worlds, making development smoother and more efficient. However, players should expect a considerable wait before experiencing these titles, as Bethesda continues to refine the technology and build anticipation for its upcoming releases.