Updated
Updated · Wccftech · Jul 15
Xbox Layoffs Slow Elder Scrolls Online Updates Despite $2 Billion Lifetime Revenue
Updated
Updated · Wccftech · Jul 15

Xbox Layoffs Slow Elder Scrolls Online Updates Despite $2 Billion Lifetime Revenue

3 articles · Updated · Wccftech · Jul 15

Summary

  • ZeniMax Online says Elder Scrolls Online will deliver content far more slowly after Xbox-mandated layoffs cut deeply into the studio, laid-off senior encounter designer Morgan Goin told the BBC.
  • Goin said staff spent about a month in uncertainty before the cuts landed and were left blindsided by how many jobs were eliminated.
  • The slowdown hits just after ZeniMax shifted ESO from annual expansions to a seasonal model and launched Season One under a 2026+ roadmap that now must be revised.
  • Internal metrics had been improving, according to an anonymous source, and ESO had already surpassed $2 billion in lifetime revenue, undercutting any suggestion the game was underperforming.
  • Replacing lost developers will be difficult because ESO runs on a custom in-house engine, with the source saying new hires or contractors need at least six months to become effective.

Insights

With Elder Scrolls Online earning billions, why is its successful development team being dismantled by Xbox?
Is Xbox's massive restructuring a sign that its Game Pass strategy has ultimately failed?