Game Informer Calls 13-Hour Denshattack a Novel Stunt-Train Hit
Updated
Updated · Game Informer · Jul 15
Game Informer Calls 13-Hour Denshattack a Novel Stunt-Train Hit
3 articles · Updated · Game Informer · Jul 15
Summary
Game Informer says Denshattack turns stunt-driving a train through post-apocalyptic Japan into a fast, inventive action game that stays fresh across roughly 13 hours.
High-speed levels mix obstacle dodging, jumps and trick inputs with generous checkpoints and quick restarts, making replayable score-chasing challenges approachable even if the deeper trick system feels underdeveloped.
Frequent set-piece surprises — from giant-robot chases to batting back a huge baseball — and steadily added abilities keep levels short, weird and constantly changing.
The review says the anime-styled world and bubbly story are more fun than moving, but Undercoders' confidence in the game's absurd premise helps Denshattack stand out in 2026.