Updated
Updated · Game Informer · Jul 2
Game Informer Previews 3 Hours of The Blood of Dawnwalker, Revealing 30-Day Family Rescue Quest
Updated
Updated · Game Informer · Jul 2

Game Informer Previews 3 Hours of The Blood of Dawnwalker, Revealing 30-Day Family Rescue Quest

3 articles · Updated · Game Informer · Jul 2

Summary

  • Three hours of hands-on play showed The Blood of Dawnwalker opening with Coen’s family tragedy and ending with a 30-day mission to save his still-living relatives and strike back at a vampire empire.
  • That setup is driven by choice and time pressure: quests start a timer, one medicine decision leads to Coen’s mother being killed, and a failed revolt leaves the village destroyed.
  • Combat plays fast and directional in a For Honor-like style, while Coen’s temporary vampirism adds a hunger system that can force him to attack anyone nearby, including friends.
  • Anca ultimately reframes the story by revealing herself as a witch, restoring Coen after he is left for dead, and teaching him magic and spirit-speaking for the rebellion ahead.

Insights

Human by day, monster by night—how will the game balance the hero's conflicting powers without frustrating the player?
Can the director of *The Witcher 3* truly deliver a 'narrative sandbox' where choices have irreversible, world-altering consequences?
Will a strict 30-day limit make this new open-world RPG feel more like a race than an immersive adventure?