Updated
Updated · Variety · Jul 1
Pierre Coffin Built Minionese From 12 Languages, Pitching His Voice Up 6 Semitones
Updated
Updated · Variety · Jul 1

Pierre Coffin Built Minionese From 12 Languages, Pitching His Voice Up 6 Semitones

3 articles · Updated · Variety · Jul 1

Summary

  • Six semitones and slow-motion recording turned Pierre Coffin’s ad-libbed gibberish into the Minions’ voice after early computer-generated tests for 2010’s “Despicable Me” sounded wrong.
  • A single script line showing the Minions could speak pushed Coffin to improvise placeholder sounds, and Illumination chief Chris Meledandri ultimately kept that temp track as the characters’ permanent voice.
  • About a dozen languages now feed Minionese, which Coffin said expanded in “Despicable Me 2” after an Italian dub translated the gibberish and he decided recognizable words should remain suggestive, not fully understandable.
  • That process became demanding enough that Coffin stopped directing “Minions: The Rise of Gru” and “Despicable Me 4,” saying he could not both direct and handle the technically intensive voice work.
  • Universal released “Minions and Monsters” on Wednesday, with Coffin returning as director and still resisting any handoff of the language because he says its rhythm must match the animation precisely.

Insights

With total creative control on his new film, is this Pierre Coffin's final goodbye to the Minions?
As the creator's voice is key, could AI ever truly replicate the soul of the Minions?
What secrets does the first-ever 15-minute all-Minionese scene reveal about their world?